You meet them after BLA. How else do you find out about Kieran going missing . . .
Indeed. You meet them, but no one can explain how exactly Keiran's gone missing. What the eff he's doing at the Watchtower Coast? Taking a walk after lunch and showing off with girls doesn't really sound appropriate in this context.
I'm sorry. I must disagree with just about everything in this feedback.
The skills given to you are MORE than enough to roflstomp the missions. For crying out loud, you can take out Rotwing without breaking a sweat.
"We shall return" is only used by the peacekeeper mentor. If you have SO much trouble, then sniper shot the guy. If he doesn't immediately die......RUN FOR YOUR LIFE ZOMG!.....till you lose him. Then let sniper refresh and try again.
Also, the chance of any of the enemies having a rez is 17 out of 110. That's right. There are only 17 versions that have any rez at all, and 93 that don't have any. Out of those 17, only 1 is the scariest of all "We shall return" and about 5 are simply rez signet.
Just learn which enemies have resurrection. Snipe them to death. Try opening with Snipe, Terminal Velocity, Rain of arrows. If you don't kill them outright, they will have 1/2 - 1/3rd life left, and be suffering from bleeding and deep wound. Easy enough to follow through with their demise unless a healer can get em.
If you really and truly have ZERO skills whatsoever and are incapable of beating them. Snipe, and if it doesn't kill them. Run away till they stop chasing. Come back and snipe again till it does kill them. That way you only ever fight 2 at once. (The only time there is a group of 4 is when you fight the boss)
The only thing in this entire feedback that I can even remotely agree with is when you get a new skill, it should not overwrite skills that are moved to those slots. Though the simple solution for the player is to not put any skills in slot 7 or 8.
LOL @ this being hard. I admit I got myself killed badly the first two times, but once you learn the skillset it's anything but hard. However unlike most of the H/H game, the performance and activity of your character really matters, I.E. you actually need to watch what you are doing a little, and cannot ride AI or 1-2-3 to victory. This is completely out of line with most of GW PvE and thus arguably not appropriate for the established consumer base, but is really not an unreasonable expectation in most games, including GW2 where you aren't constantly outnumbered by AI helpers.
My only complaint here is the strong incentive to repeat on alts for 8 medals, yet alts experience completely identical gameplay due to becoming keiran. Doing it once is fine, doing this 8 or 9 times gets old fast.
The 4th mission could have been fun , however it's way too easy due to the fact that Krytan NPCS rez every 20 sec or so. On my second char i just afked it , 10mn later it was done so...
Aswell , an other criticize i would do is that it's too easy to farm vanguard pts and medal of honors. I hope that they won't add a very good reward in exchange of medals at end , cause i can imagine people who got close to a stack of medals thanks to sec accs.....
The 4th mission could have been fun , however it's way too easy due to the fact that Krytan NPCS rez every 20 sec or so. On my second char i just afked it , 10mn later it was done so...
Aswell , an other criticize i would do is that it's too easy to farm vanguard pts and medal of honors. I hope that they won't add a very good reward in exchange of medals at end , cause i can imagine people who got close to a stack of medals thanks to sec accs.....
You can't farm medals, you can only farm war supplies for medals. It's 5 war supplies after first completion (8 medals are given for first completion).
You can't farm medals, you can only farm war supplies for medals. It's 5 war supplies after first completion (8 medals are given for first completion).
Yes i know , it's just that you can get very easily 8 medals per char , so if you consider some people do have 6-7 accs ....
I enjoyed them, though not enough to do on every single character.
Sure there were a couple irritating things - took a couple times dying before I figured out how to use the skills properly - but that was to be expected.
Enemies rezzing was a bit frustrating but easily overcome.
Clues to find the objects were a bit vague but it if you put them together with earlier information they were decent and I was easily able to locate the 1st and 4th with out checking wiki. (you had to remember that K. last known location was near a large lake) the "somewhere in Maguuma Jungle" was a tad too broad for the 2nd and 3rd.
I loved it in the last mission when a ritualist turned all the dead krytans into minions and then I one shot sniped the ritualist. His minions finished the mission for me with me having to lift a finger.
The only really irritating thing was that, once you figured out how to do it, it was impossible to lose. If you get overwhelmed just run away and wait till miku rezzes. As she runs to you she will spread the enemy out making them easy.
Well that and Gwen's sappy dialogue that made me want to barf.
I enjoyed the quests, and found their difficulty just about right. I had little trouble finding the breadcrumbs for each quest -- worst one was the item by Ventari's, which seems rather randomly placed.
My only complaints: The dialog is PAINFUL. The cliches! Oh the cliches! And after all this "life changing experience", Gwen is still a little bitc... ahem, shrew. Some guys like women like that, I guess.
Oh! Why, again, does a hero/NPC get really cool armor I can't have for my characters? I want Miku's outfit for my assassin!
In the end, good fun, nice job, and I look forward to more.
Last edited by Sytherek; Nov 20, 2010 at 04:11 PM // 16:11..
the "somewhere in Maguuma Jungle" was a tad too broad for the 2nd and 3rd.
I knew where he was going from, so i just went into Majesty's Rest and, eventually, Maguuma from ToA. The third item took me a while, but i used perma SF running Me/A build and just moved from outpost to outpost, ignoring borders and corners of locations.
But yeah, Gwen seems pretty... flat there. I think they tried to avoid romantic soap opera-like scenario, but now she's just a little emo b!tch.
Location: Somewhere between Boardwalk and Park Place
For a quest line whose focus was the uniqueness of the interaction between the skills of the two characters, there sure was a lot of hex removal on those white mantle which made that mark of death kind of insignificant. Additionally, a lot of the time I just ignored my partner as she loved to tag enemies below 50% health and enjoyed targeting those with whirling defense/escape/etc. Could have done most of the quest without her except for those times when I had to let her die so I could run away and survive
My only complaints: The dialog is PAINFUL. The cliches! Oh the cliches! And after all this "life changing experience", Gwen is still a little bitc... ahem, shrew. Some guys like women like that, I guess.
This. I don't relate to people like Kieran and Gwen well. They remind me of many people's bad relationships. A relationship based on one person being strong and the other being psycho is a naive arrangement.
As for the quests, I thought they were alright, but the marked ability quickly becomes hard to use with hex removal. The ressing mobs were funny, you can interrupt them easily I found. Even overpulling or Miku dying getting me mobbed, I managed to run away by skin of my teeth when I needed to. I do wonder why Kieran has no actual run or defense stance skill though, that did feel like a strange thing for a ranger. Overall, it's a cute set of quests, but too easy. I found WiK more fun. I'd give these new quests a pretty low rating but I guess it's intended to only be cookie crumbs leading up to Cantha, so it is what it is. LOL @ the $15 wedding clothes though... what a cash grab.
Last edited by IlikeGW; Nov 20, 2010 at 04:59 PM // 16:59..
Keiran is a beast, his skills are very strong, and his heal is absolutely amazingly powerful. Skills 2-6 maybe what GW 2 skills will be like: Strong, independent, but have plenty of utility and can become stronger with allies around (Gravestone Marker causes KD to a weakened foe, but Keiran cannot cause weakness himself). Miku has her own set of powerful skills also, one makes her cause +80 damage if target has a Deep Wound... +80, that's crazy, and oh btw its a DUAL attack, so she's probably hitting for around 200 damage on one foe.
Having 20 in Expertise in my opinion is rather ridiculous. While I enjoyed casting 15 energy spells for 3 energy, it seems rather overpowered in the sense that some of the Peacekeeper/White Mantle builds have Energy Surge/Burn, Debilitating Shot, Spirit Shackles, skills that are supposed to render you useless. But because of 20 Expertise, when you come across those E-Denial builds, they are hardly a bother as you only need 3 energy at the most to use a skill.
tried it half heartedly, didnt die once...overaggroed etc...was bored senseless. everything felt re-used. sniper shot -pve skill, nothing to fear, find their weakness etc..hated being an npc, losing my character whom I spent a lot of time on, looks and build etc..the self ressing npc crap from eotn, ruins any feeling of accomplishment or tension..it's just a ploy for selling costume crap, again.
The ressing and spirit spammers were annoying I guess but what I didn't like most was the way the missions were set out. You're a ranger, and she's an assassin. You'd think between the two of them they would be a bit more sneaky and finesse wise. Instead its follow the mantle mobs to your end goal, leaving a trail of dead behind.
Some trapping, or shadow stepping, or just being able to use your radar to dodge mobs till your target then 'Boom, headshot' and slip away in the shadows would have been nice. Instead you're pretty much rurik c spacing across the map.
Would have been funny too if gwen saw him with miku and was like "Hurry and drag him back. I've heard all sorts of stories from cynn about canthan girls... Not that I want him back or anything. Just he's a officer of the ebon vanguard so he should be here, with me rather than running around in the jungle with some strange hussy"
Still, apart from the looping dialogue, was a good addition on the whole.
Ok, Go to presearing and practice pulling again in the northlands. when the arrow flies off the bow.. RUN in the Opposite direction. By doing this you can turn the sin into a tank and she will attack the foe you just hit to start the agro.
Just mash all of your skills as they become available being careful not to hit #6 when the sin does. So just keep backing up and you will be fine.
i found it all allot of fun but when they did the update for the last few quests the assassin seemed more reluctant to attack shed sit behind not attacking till the first enemy i attacked was well below half health and whenever a mob was to far behind me to bother me she seemed to wait and aggro them
It was a pretty entertaining quest line and I hope we learn more about Miku.
As for the combat, I found it took a little time to adjust to the skills since they were proprietary and had a lot going on. Miku's AI was a bit wobbly and inconsistent, as well her aggro bubble was small. I generally felt she should be going after my targets rather than doing her own thing, too.
The enemies were a good difficulty but at times frustrating. Resurrections, hex/condition removing and offensively using plenty of conditions/hexes and spirit turrets added challenge, but can easily overwhelm some.
The bugs, well, what can you say? It happens, and I'm glad they issued quick fixes. I ran around a -lot- on my own trying to find the items myself, but unfortunately the aforementioned circumstances just ended up wasting my time. I'm over it, and mostly I just wish there was a singular quest (a la Eye of the North) that launched and encompassed progress in its entirety.